![]() ![]() ![]() It guides geometry towards another surface, with the degree of the conforming effect varying from softly approaching to shrink-wrapping. Particularly interesting is a new conform brush, which has been conceived to be useful in topology reduction workflows. Sculpting and painting enhancements have also been implemented, letting 3ds Max customers enjoy greater control over brushstrokes and their effects on geometry. ![]() Meanwhile the newly integrated, Nvidia GPU accelerated iray rendering technology enables users to achieve more predictable, photorealistic results without having to concern themselves with rendering settings something Autodesk is comparing to the simplicity of point and click cameras in contrast to the complexity SLRs.Īlso new to 3ds Max 2012 is the enhanced UVW unwrapping, which lets artists create better UVW maps with less investment of man hours, thanks to the Least Squares Conformal Mapping (LSCM) method, which preserves local angles of mesh faces in order to help minimise texture distortion. It lets artists use the multithreaded Nvidia PhysX engine to create dynamic rigid-body simulations directly in the 3ds Max viewport. Delving deeper into 3ds Max 2012, a new library of 80 Substance smart textures and filters – tiny, multi-output, customisable and resolution-independent – have been added, as has a new feature is mRigids Rigid-Body Dynamics the first module released in the new MassFX unified system of simulation solvers.
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